The almost non-yearly update.
It's been quite a weird kickoff this year. Nothing feels different if you ignore the cries of apocalyptic doom over the whole 2012 extravaganza. Last year was certainly an interesting ride with the wave spectrum going quite high and then all the way back down. I don't write much cause, lets be honest, I'm the legitimate spawn of procrastination and ADD. But, seriously as much as I like writing and I like to pretend that I'm good at it its one of those things that just falls way down on the priority list. Now I suddenly find myself trapped in a quantum state of not having enough free time to do something else but with enough free time to think about things so lets take this opportunity to clear the way out.
First, the moderate success over the last venture in to the production world fell short for quite a few reasons that are way too long to enumerate. There is always room for saying that maybe I didn't try hard enough, or wasn't persistent enough. But, when the whole picture is put together I can't help but think of the I'll fated Sega Dreamcast that did so many things right but the world wasn't ready to receive it. I'm sure that like the Dreamcast, we certainly started something, we rocked the boat and we made a point that things can always be better. But it is ultimately in the peoples hands whether they want to live in a better world or stay rotting in the former. So for the time being, the production project goes in to cryogenic sleep until it wakes up in a future that is ready to embrace.
As the year continues it's kickoff, things are looking up in the development side of things. I come from the rare breed of passionate programmers that don't see programming as a job, but as a hobby, pastime and fun way of life. Programming is what I would call my main function or reason to exists and is the focus of my upcoming project. I continue to want to be distracted by things that are way to low on my skill chart like making music but with this project there's gonna be room for both.
As I venture in to making my first fully featured Video Game my day job lately has stopped being generous in free time and long nights at the office are becoming the norm. Certainly those of you that work in IT and Systems are scoffing right now thinking how much of an idiot I am for wanting to have free time in what is essentially a 24/7 job. But you have to understand that this slave driver culture of the western world ultimately exist to kill the aspiring entrepreneur and innovator until his will is forever subjugated to becoming a mere husk, a homunculus if you will, of the wage slave kind.
There are many things to look forward to and many things to complain about. The island of Puerto Rico, once regarded as a Caribbean paradise is now the sinking ship exemplifying the colossal failure that has been it's socio-political condition. Crime, murder, gang wars are rampant. As I watch my fellow gen-Y comrades abandon the ship I keep looking at the water that fills the room, pondering if I should try to patch the boat alone or jump on the lifeboat as well. In the end I always said, that if I ever have to jump ship I want to be able to say that I did everything I could to save her, if not, be one of the souls that brought the ship back afloat. If trying to save her doesn't kill me first that is.
In the end, I fail to contain my optimistic sense of excitement of what lies ahead. There's always new things to discover, people that suddenly matter, people that suddenly stop to matter, algorithms, games, projects. If there's one thing you can count of me is to always pleasure myself... in these things as I continue to fail at ever getting bored.
First, the moderate success over the last venture in to the production world fell short for quite a few reasons that are way too long to enumerate. There is always room for saying that maybe I didn't try hard enough, or wasn't persistent enough. But, when the whole picture is put together I can't help but think of the I'll fated Sega Dreamcast that did so many things right but the world wasn't ready to receive it. I'm sure that like the Dreamcast, we certainly started something, we rocked the boat and we made a point that things can always be better. But it is ultimately in the peoples hands whether they want to live in a better world or stay rotting in the former. So for the time being, the production project goes in to cryogenic sleep until it wakes up in a future that is ready to embrace.
As the year continues it's kickoff, things are looking up in the development side of things. I come from the rare breed of passionate programmers that don't see programming as a job, but as a hobby, pastime and fun way of life. Programming is what I would call my main function or reason to exists and is the focus of my upcoming project. I continue to want to be distracted by things that are way to low on my skill chart like making music but with this project there's gonna be room for both.
As I venture in to making my first fully featured Video Game my day job lately has stopped being generous in free time and long nights at the office are becoming the norm. Certainly those of you that work in IT and Systems are scoffing right now thinking how much of an idiot I am for wanting to have free time in what is essentially a 24/7 job. But you have to understand that this slave driver culture of the western world ultimately exist to kill the aspiring entrepreneur and innovator until his will is forever subjugated to becoming a mere husk, a homunculus if you will, of the wage slave kind.
There are many things to look forward to and many things to complain about. The island of Puerto Rico, once regarded as a Caribbean paradise is now the sinking ship exemplifying the colossal failure that has been it's socio-political condition. Crime, murder, gang wars are rampant. As I watch my fellow gen-Y comrades abandon the ship I keep looking at the water that fills the room, pondering if I should try to patch the boat alone or jump on the lifeboat as well. In the end I always said, that if I ever have to jump ship I want to be able to say that I did everything I could to save her, if not, be one of the souls that brought the ship back afloat. If trying to save her doesn't kill me first that is.
In the end, I fail to contain my optimistic sense of excitement of what lies ahead. There's always new things to discover, people that suddenly matter, people that suddenly stop to matter, algorithms, games, projects. If there's one thing you can count of me is to always pleasure myself... in these things as I continue to fail at ever getting bored.
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